The Living Murals Project

Mural art has become a defining feature of modern urban identity. It breathes color and meaning into industrial landscapes, creating dialogue in public spaces, and turning everyday commutes into culturally rich moments. But what if these static works could evolve—revealing hidden layers and a new way to experience public art through your phone? We saw an opportunity to create a new way of experiencing Boise’s rich canvas of mural artwork by blending the physical and digital using web-based augmented reality.

Hand holding up phone showing Living Murals Project welcome screen in front of an alley filled with murals

In the Living Murals Project, viewers can explore the murals of Boise in a new way, actively engaging and discovering artists and musicians from their city. The idea is simple: bring the stunning murals they see every day to life using animation, and pair that animation with music from local artists, further encouraging discovery of the creative world we live in every day.

To bring this project to life, there wasn’t a better creative moment in Boise than Treefort Music Festival. Treefort is the pinnacle of music and artistic expression in Boise, with the concept of “discovery” squarely rooted in its ethos. The Living Murals Project AR experience not only shows off Boise’s mural art in a new and engaging way, but promotes local musicians by providing information about when and where they’re playing during the festival.

New Possibilities with Web-Based Augmented Reality

Augmented reality and spatial computing has been around for some time now, but until recently it’s been mostly limited to app-based experiences. This is great for things like social filters or spatial design tools, but the need to download an app presents a barrier to reaching wider audiences in-the-moment. Advances in web-based mobile technology have opened up new possibilities for creating quick and accessible AR experiences, no app required. Now, we can build for wider audiences and more ad hoc purposes, making AR available as a storytelling medium for more brands and organizations.

For this project, we explored three web-based AR platforms: AR.js, MindAR, and 8th Wall. These platforms all have a few things in common. First, they all give you the option to use the popular web VR framework A-Frame or the also-popular 3D framework Three.js to create the digital elements of the experience. They’re all web-based. And they all offer different options for how the AR functions, for example image tracking using a key visual, face tracking, and location-based tracking.

Ultimately, we chose 8th Wall with Three.js as our AR platform. We needed highly accurate tracking of complex images for our mural animation overlay effect to work, and through testing we discovered that 8th Wall seemed to be the strongest in that area. It also offers a solid cloud-based editing suite and emulator. Unlike AR.js and MindAR—which are both open source—8th Wall is a paid platform, which may be a barrier to consider as commercial licensing can get quite expensive. That said, the non-commercial pricing is reasonable and the platform provides a ton of added value in terms of guides and tools.

Screenshot of code editor UI with Living Murals Project welcome screen in emulator

How it Works

The AR experience has three main components. First, the animation itself, which is simply an MP4 video cropped to match the surrounding environment. The animated video is positioned directly over a target image, allowing the AR to be as seamless as possible against the real-world mural background. Aside from being the most optimal way to serve an animation of this type, using videos also gave us the benefit of automatically serving the audio, synced up perfectly.

Diagram showing an animated MP4 laid over an image target with a play button in a 3/4 view

As the camera position moves, the position of the elements in 3D space are recalculated in relation to the target image, keeping everything locked in place. 

To create the animations, we captured high-resolution images of the artwork and broke the images out into layers. We then conceptualized rhythmic, looping animation effects that pay homage to the original artwork while syncing up to the beat of the featured song.

Let’s Build Something!

Do you have a story you’d like to tell through augmented reality? If so, we’d love to chat with you about it.

Try It For Yourself

The Living Murals Project AR Experience is free and open for anyone to use. If you’re not physically at Freak Alley, you can try it out by opening the website on your mobile device and pointing your camera at the mural images below:

Mural showing a Twinkie and a cockroach holding hands with a mushroom cloud in the background
Mural Artist: Julie Pegan
Mural showing a cowgirl in pink and blue walking wrapped up in a large flowing number two pencil
Mural Artist: Dana Wagner
Mural showing three blue humanoids sitting on a golden brick wall with flowers talking on cell phones
Mural Artist: Ashley Dreyfus
Mural showing a skull with flowers growing from it
Mural Artist: Roxy Albig
Mural showing twin girls with blue faces
Mural Artist: Drunk Mother Dancing
Mural showing a girl floating through stars holding a planet with a face on it
Mural Artist: the_urban_kawaii
Mural showing three frogs standing on top of each other, the last holding a strawberry
Mural Artist: Lily Kennedy
Mural showing a blue man with his hands up and crying eyes in his palms
Mural Artist: Kate Stutzman
A mural showing a spy character in a trench coat beneath a street lamp
A mural with the type FREAK ALLEY GALLERY in stylized neon lettering
A mural showing a face peeking from behind some copper pipes